European slate development
The objective of the European slate development support is to foster the competitiveness of European independent production companies and to increase their economic weigh…
Creative Europe Programme · European Union
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The EU's Creative Europe Programme programme expects to make awards, from a total budget of €13.5 million. Applications close on 2 Feb 2027 (EU calls usually close at 17:00 Brussels time).
The objective of the support to Video games and immersive content development is to increase the capacity of European video game producers, XR studios and audiovisual production companies to develop video games and interactive immersive experiences with the potential to reach global audiences. The support also aims to improve the competiveness of the European video games industry and other companies producing interactive immersive content in European and international markets by enabling the retention of intellectual property by European developers.
Expected results
• Increased quality, appeal, feasibility and cross-border potential for selected projects.
• A stronger position on the European and international market for video games developers and companies producing interactive immersive experiences.
Description of the activities to be funded
Support will be given to the development of works and prototypes of interactive narrative storytelling with original content and/or quality gameplay intended for production and global commercial exploitation via PCs, consoles, mobile devices, tablets, smart phones and other technologies.
The aim is to provide funds to video game production companies and other companies producing immersive content to develop works with a high level of originality and innovative and creative value, and that have a high level of commercial ambition and extensive cross-border potential to reach European and international markets. This will allow for further investment in innovative European content and increase the competitiveness of European companies in the digital global market.
Applications should present adequate strategies to ensure a more sustainable and more environmentally-respectful industry and to ensure gender balance, inclusion, diversity and representativeness.
Animation Augmented Reality Computer games Development of audiovisual works Documentary Entertainment software development Extended Reality (XR) Fiction Game design Game development Gaming industry Gaming technology Immersive audiovisual projects Mixed Reality Production of video-games Publishing of video games Video Game development Video Games Video game publishing Video-Games developer and producer - Media
Single-stage call. Next deadline 2027-02-02. The portal states the exact cut-off time (EU calls usually close at 17:00 Brussels time).
| Fact | Value | How we know | Taken from the source |
|---|---|---|---|
| Deadline | 2 February 2027 “Single-stage call. Next deadline 2027-02-02. The portal states the exact cut-off time (EU calls usually close at 17:00 Brussels time).” | official data field | 15 Nov 2026 |
| Amount per applicant | Unknown — not stated in the source we hold | unknown | — |
| Total budget | €13.5 million | official data field | 15 Nov 2026 |
| Funding rate | Unknown — not stated in the source we hold | unknown | — |
| Who can apply | Unknown — not stated in the source we hold | unknown | — |
| Where to apply | Read the topic conditions on the EU Funding & Tenders Portal for eligible countries, consortium requirements, budget and the application route. | read from the official text | 15 Nov 2026 |
Facts on this page come from the funder’s official data, taken on 14 Nov 2026. The funder's own documents, including later amendments, always take precedence.
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